Note: I am looking at the campaign and multiplayer separately because I think they are separate products. One is free and standalone, the other is a fully priced single player campaign, so I think that’s the way to go.
But let’s assume for a moment that you haven’t seen, touched, played, or even read Halo. A mind-boggling concept, yes, but let’s continue: this is an arena-style FPS in many ways with map-ruining power weapons that can turn an ordinary Spartan into a mortal fool. The movement is fast, the jumping is bouncy, the grenades are a joy to throw and the warthogs are extremely fun to ride. Although they look like a tank magically transformed into a human form, the Spartans are light on their feet, faster than the wind and take more hits than Mike Tyson after learning that someone had eaten the last piece of pizza. 343 moves at each driving level make a Spartan feel special, and this is reflected in all aspects of the gameplay, from movement to action.
Whether you prefer the more devoted 4v4 of the fast-paced or Ranked Game, or as I like the messier chaos of the major 12v12 team action, the core gameplay that determines whether Halo: Infinite is fun is almost perfect. Games like Call of Duty focus on quick eliminations, making shootouts a matter of who shoots first wins. But in Halo, this time is much longer, which gives the action a much more dynamic quality. If you are hit from behind, you are at a disadvantage, but you still have a good chance of reversing the action thanks to better accuracy, better movements or better use of the environment. That’s why I spent hundreds of hours on Halo: Reach back in the day, and it’s great to be back in the action.
This makes scoring the multiplayer a bit tricky. Based solely on the fun factor, I would like to give this one four and a half stars or even a full five stars, even despite some balance issues. I’m totally addicted to playing Infinite right now and I can’t wait to win a few hours so I can action as a team. However, as always, I am reviewing the package as a whole and this includes everything that surrounds the actual gameplay. In the end, I think the raw fun factor trumps almost everything else, especially since it costs nothing to play, but reduced the score because of how 343 and Microsoft messed up everything around the actual gameplay. If they can solve this problem, the multiplayer of Halo: Infinite will be unbeatable.