But I didn’t finish it. I need to provide the right context for the thousands of words I’ve used to give you an idea of what Pathfinder: Wrath of the Righteous is all about. At the time of writing, I spent about 50 hours in the game, and I look at the barrel between 20 and 60 more. The truth is, I don’t want to play to the end. It’s not because it’s a bad game, it’s just after 40 hours, I’m not sure I want to sit 20 to 60 more. It would be weeks before I could post a review, and a game like this shouldn’t be played at breakneck speed. But I also want to move on to other things, look at other things, talk about other things, and eventually I will return to the wrath of the righteous. So, as we begin this review, keep in mind that I am not speaking as a person with nearly a hundred hours under his belt.
The first boss action in Pathfinder is the character creation screen, an intimidating challenger that can take hours to defeat and possibly a calculator. The visual customization is low, probably because you almost never see your character up close, but everything else is a dizzying array of stats, classes, achievements, abilities, and spells that are so close that they can make you feel like you’re back in school. There is something in the region of 25 character classes to choose from, and they can be mixed and matched, and each of them has a range of skills and achievements associated with them. There are a lot of predefined characters that come with Handy notes indicating their level of difficulty, and I think for most people I would recommend going this route, at least for the first few hours or even the first part. With so many choices and no context on how the game is actually played, casting your own custom character can be both satisfying and incredibly peril. Without any context for the operation of the game, it is quite possible to end up with a construction that simply does not work.
As for bugs and glitches, the first chapters were almost perfect, but around the second half of the game, others began to appear. On the less impactful side of the spectrum, I’ve come across matters where the carrying capacity didn’t work well or the characters didn’t do what they were told. On a broader level, I had a few crashes, stuck characters, triggers that didn’t work properly, and more. The closest I came to breaking the game was a action where all but two of my party members were excluded from a action and restarting didn’t help. However, Owlcat managed to fix the vast majority of issues with its previous game, so I’m pretty sure Wrath of the Righteous will be fixed.
Pathfinder: Wrath of the Righteous is an all-consuming adventure set in a rich fantasy world. This is the kind of game that you need to spend serious time and even research. You could spend hours watching tutorials and reading guides to start the game and still feel overwhelmed by the character creation system alone. Its size and complexity lead to some problems, and for some, the Crusades mode can be a real problem unless they disable it. For many, these problems will definitely be worth the compromise, and the additional gameplay that the Crusade mode adds will be welcome. If you have the time and patience for a game of this magnitude, Pathfinder: Wrath of the Righteous is a rewarding, uncompromising, and meaty experience that not everyone wants to please. At a time when big games want to appeal to the widest audience, it’s refreshing and encouraging to see titles like Pathfidner: Wrath of the Righteous that know their audience and try to give them the experience they want and deserve.